Facebook 动画库POP使用

POP是Facebook公司的一个开源项目,它是一个完全不同于Core Animation的动画引擎;它在基本的静态动画的基础上增加的弹簧动画与衰减动画 使之能创造出更真实更具物理性的交互动画 POP的API可以快速的与现有的ObjC代码集成并可以作用于任意对象的任意属性,POP是个相当成熟且久经考验的框架,Facebook出品的令人惊叹的Paper应用中的所有动画和效果即出自POP。

使用方式:

POP默认支持三种动画 但同时也支持自定义动画

  • POPBasicAnimation
  • POPSpringAnimation
  • POPDecayAnimation
  • POPCustomAnimation //自定义动画

这里我们只讨论前三种,因为自定义动画还没用过;

代码示例:

BasicAnimation

let rotation = POPBasicAnimation(propertyNamed: kPOPLayerRotation[^POP动画的参数])
rotation.toValue = M_PI * 2
rotation.duration = 10
rotation.repeatForever = true
rotation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
self.layer.pop_addAnimation(rotation, forKey: "旋转")

POPBasicAnimation提供四种时间曲线,这个和Core Animation中的是一样的:

  • kCAMediaTimingFunctionLinear
  • kCAMediaTimingFunctionEaseIn
  • kCAMediaTimingFunctionEaseOut
  • kCAMediaTimingFunctionEaseInEaseOut

POPSpringAnimation
弹性动画

//实例化POP
let scale = POPSpringAnimation(propertyNamed:kPOPViewScaleXY)
//设置结束值
scale.toValue = NSValue(CGPointMake(2,2))
//振幅,范围0-20
scale.springBounciness = 20
//振动速度,范围0-20
scale.springSpeed = 1
view.layer.pop_addAnimatiom(scale,foKey:"scale")

弹性动画可配置的属性有:

  • springBounciness:4.0 //[0-20] 弹力 越大则震动幅度越大
  • springSpeed :12.0 //[0-20] 速度 越大则动画结束越快
  • dynamicsTension :0 //拉力 下面这三个都跟物理力学模拟相关 数值调整起来很费时,建议就用默认值
  • dynamicsFriction:0 //摩擦 同上
  • dynamicsMass :0 //质量 同上

POPDecayAnimation
阻尼动画

POPDecayAnimation *anDecay = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPositionX];
anDecay.velocity = @(600);
anDecay.beginTime = CACurrentMediaTime() + 1.0f;
[self.square pop_addAnimation:anDecay forKey:@"position"];

注意:这里对POPDecayAnimation设置toValue是没有意义的 会被忽略(因为目的状态是动态计算得到的)

POPDecayAnimation可配置的属性与默认值有:
deceleration:0.998 //衰减系数(越小则衰减得越快)

注意:POPDecayAnimation也是没有duration字段的 其动画持续时间由velocity与deceleration决定

POP默认支持的动画属性:

/**
Common CALayer property names.
*/
extern NSString * const kPOPLayerBackgroundColor;
extern NSString * const kPOPLayerBounds;
extern NSString * const kPOPLayerCornerRadius;
extern NSString * const kPOPLayerBorderWidth;
extern NSString * const kPOPLayerBorderColor;
extern NSString * const kPOPLayerOpacity;
extern NSString * const kPOPLayerPosition;
extern NSString * const kPOPLayerPositionX;
extern NSString * const kPOPLayerPositionY;
extern NSString * const kPOPLayerRotation;
extern NSString * const kPOPLayerRotationX;
extern NSString * const kPOPLayerRotationY;
extern NSString * const kPOPLayerScaleX;
extern NSString * const kPOPLayerScaleXY;
extern NSString * const kPOPLayerScaleY;
extern NSString * const kPOPLayerSize;
extern NSString * const kPOPLayerSubscaleXY;
extern NSString * const kPOPLayerSubtranslationX;
extern NSString * const kPOPLayerSubtranslationXY;
extern NSString * const kPOPLayerSubtranslationY;
extern NSString * const kPOPLayerSubtranslationZ;
extern NSString * const kPOPLayerTranslationX;
extern NSString * const kPOPLayerTranslationXY;
extern NSString * const kPOPLayerTranslationY;
extern NSString * const kPOPLayerTranslationZ;
extern NSString * const kPOPLayerZPosition;
extern NSString * const kPOPLayerShadowColor;
extern NSString * const kPOPLayerShadowOffset;
extern NSString * const kPOPLayerShadowOpacity;
extern NSString * const kPOPLayerShadowRadius;
/**
Common CAShapeLayer property names.
*/
extern NSString * const kPOPShapeLayerStrokeStart;
extern NSString * const kPOPShapeLayerStrokeEnd;
extern NSString * const kPOPShapeLayerStrokeColor;
extern NSString * const kPOPShapeLayerFillColor;
/**
Common NSLayoutConstraint property names.
*/
extern NSString * const kPOPLayoutConstraintConstant;
#if TARGET_OS_IPHONE
/**
Common UIView property names.
*/
extern NSString * const kPOPViewAlpha;
extern NSString * const kPOPViewBackgroundColor;
extern NSString * const kPOPViewBounds;
extern NSString * const kPOPViewCenter;
extern NSString * const kPOPViewFrame;
extern NSString * const kPOPViewScaleX;
extern NSString * const kPOPViewScaleXY;
extern NSString * const kPOPViewScaleY;
extern NSString * const kPOPViewSize;
extern NSString * const kPOPViewTintColor;
/**
Common UIScrollView property names.
*/
extern NSString * const kPOPScrollViewContentOffset;
extern NSString * const kPOPScrollViewContentSize;
extern NSString * const kPOPScrollViewZoomScale;
extern NSString * const kPOPScrollViewContentInset;
/**
Common UITableView property names.
*/
extern NSString * const kPOPTableViewContentOffset;
extern NSString * const kPOPTableViewContentSize;
/**
Common UICollectionView property names.
*/
extern NSString * const kPOPCollectionViewContentOffset;
extern NSString * const kPOPCollectionViewContentSize;
/**
Common UINavigationBar property names.
*/
extern NSString * const kPOPNavigationBarBarTintColor;
/**
Common UIToolbar property names.
*/
extern NSString * const kPOPToolbarBarTintColor;
/**
Common UITabBar property names.
*/
extern NSString * const kPOPTabBarBarTintColor;
/**
Common UILabel property names.
*/
extern NSString * const kPOPLabelTextColor;

自定义属性:

POP默认支持的三种动画都继承自POPPropertyAnimation POPPropertyAnimation中定义了一个叫property的属性( 之前没有用到它是因为POP根据不同的默认动画属性帮你生成了默认的property) 而这个property则是用来驱动POP的动画效果中的重要一环。

POPAnimatableProperty *prop = [POPAnimatableProperty propertyWithName:@"prop" initializer:^(POPMutableAnimatableProperty *prop) {
// read value
prop.readBlock = ^(id obj, CGFloat values[]) {
};
// write value
prop.writeBlock = ^(id obj, const CGFloat values[]) {
};
// dynamics threshold
prop.threshold = 0.01;
}];

其组成就是一个readBlock一个writeBlock和一个threashold

  • readBlock告诉POP当前的属性值
  • writeBlock中修改变化后的属性值
  • threashold决定了动画变化间隔的阈值 值越大writeBlock的调用次数越少
  • POPAnimatableProperty其实是POP中一个比较重要的东西,像上面提到的POP自带的动画属性 查看源代码可以看到也只是POP自动帮你设置好了POPAnimatableProperty而已,其作用就是当动画的某个时间片被触发时,告诉系统如何根据当前时间片做出变化.

下面是一个秒表动画,是利用自定义属性的POP做出来的:

POPAnimatableProperty *prop = [POPAnimatableProperty propertyWithName:@"countdown" initializer:^(POPMutableAnimatableProperty *prop) {
prop.writeBlock = ^(id obj, const CGFloat values[]) {
UILabel *lable = (UILabel*)obj;
label.text = [NSString stringWithFormat:@"%02d:%02d:%02d",(int)values[0]/60,(int)values[0]%60,(int)(values[0]*100)%100];
};
// prop.threshold = 0.01f;
}];
POPBasicAnimation *anBasic = [POPBasicAnimation linearAnimation]; //秒表当然必须是线性的时间函数
anBasic.property = prop; //自定义属性
anBasic.fromValue = @(0); //从0开始
anBasic.toValue = @(3*60); //180秒
anBasic.duration = 3*60; //持续3分钟
anBasic.beginTime = CACurrentMediaTime() + 1.0f; //延迟1秒开始
[label pop_addAnimation:anBasic forKey:@"countdown"];

出处:http://adad184.com/2015/03/11/intro-to-pop/